![]() ![]() You are receiving this because you authored the thread. Triage notifications on the go with GitHub Mobile for iOS Reply to this email directly, view it on GitHub Try moving your retroarch.cfg somewhere else temporarily to revert toĭefault settings and change just the BFI settings and see if the issue Settings should speed those games up to 60 Hz, which would provide smooth, These at their actual speeds (as opposed to re-timing them to 60 Hz), theīFI will flicker/pulse on the difference in timing. hizzlekizzle, wrote:ĬPS1 runs at ~59.6 and Double Dragon runs at 57 Hz. ![]() But don't fire up your browser: you can install cores from inside RetroArch. These individual emulators are called cores within RetroArch, and you're going to need to download the appropriate cores for the games you want to run. You can find this information under Information/System Information RetroArch isn't itself an emulator instead, it's a front-end capable of running a wide number of emulators. Load any 'arcade' core and try to play Final Fight/Double Dragon.Select BFI 1 or BFI 2 (depending on 120hz or 180hz monitor refresh).Launch retroarch and set the gpu driver to either VULKAN or GL.Set refresh rate to either 120hz or 180hz on desktop Achievements Veblensk City Street (5) Complete Veblensk City Street Treneska Border Crossing (7) Complete Treneska Border Crossing Naszran Town (9).Specifically, I tested Final Fight and Double Dragon with a number of cores, all producing the same issue. BFI works perfectly fine on all console systems (SNES, NES, GENESIS, etc.) Expected behaviorīFI should work properly on all cores/systems Actual behaviorīFI causes random, large flickers/pulsing when loading many arcade games. Version 1.0 - Full HD Resolution - 16:9 Aspect RatioButtons are touchable but it is intended to be used as a decorative border.Extract to your OVERLAY folde. I've verified it happening on 2 separate systems, both very powerful 5800x with a 3080, and 5600g (onboard APU). This takes place at BFI 1 (120hz) and BFI 2 (180hz) using either GL and VULKAN back ends. ![]() This is not a forum or a help section, this is strictly developer orientedīlack Frame Insertion appears to have pulsing/flickering (not the normal, expected flicker) that happens when running various arcade games using any working core (FB Alpha, FB Neo, MAME, etc.).For example install pcsxrearmedlibretro.cia for Playstation 1 Roms. Select and install the Cores you want to use. Go to the RetroArch folder and open the Cores folder. Only RetroArch bugs should be filed here. Just extract RetroArch folder to the root of your SD card RetroArch.cia anywhere else, to install cores use FBI installer. ![]()
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